Mechanics RSS

Events, Flesh and Blood, Mechanics -

Chilling cold has befallen our lands, despite the fact we’re in the middle of summer. Iysalnder may not be brand new, but oh boy does she get some exciting toys to play with! 

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Events, Flesh and Blood, Mechanics, Pre-Release -

Uprising is upon us! Although with some delay, we are now ready to delve right into the latest Flesh and Blood set, featuring three heroes which all bring their own unique twists on existing heroes, along with a brand new talent keyword; Draconic.

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Announcement, Events, Magic the Gathering, Mechanics, Pre-Release -

Streets of New Capenna introduces us to the 5 gangs conniving for control. Each of these is represented by a 3-colour combination and boasts a unique mechanic, new to this set. In this article we’ll be taking a closer look at each of these mechanics so you can be as ready as you can be to take on the sealed events taking place on the 22nd and 23rd of April.

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Crimson Vow, Events, Gameplay, Innistrad, Magic the Gathering, Mechanics -

Time to take a closer look at the mechanics, keywords and other unique aspects to Inistrad: Crimson Vow, so you can be as ready as possible to assess each card during pre-release and draft.

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Events, Magic the Gathering, Mechanics, Midnight Hunt, Pre-Release -

Time to take a closer look at the mechanics, keywords and other unique aspects to Midnight Hunt, so you can be as ready as possible to assess each card during pre-release and draft. Day & Night, Daybound, Nightbound: These are all technically mechanics that used to exist in the previous iterations of Innistrad, but this time the mechanic has been given a name and some keywords, along with a relatively cleaner way to go about things. I am of course referring to the ‘werewolf’ mechanic where casting no spells during a turn would cause werewolf creatures to transform into the...

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